I remember after being riveted by my first reading of Nemo and thinking that it would be nice to
have a longer Kal Jerico story. Obviously the writer must've been having a similar
line of thought some fourteen/thirteen years ago, because only two episodes
later began the whopping four-part Motherlode
(well, whopping by Warhammer Monthly standards anyway). In this review I’m
going to cover the entire story in four parts – to highlight the strengths and
weaknesses of each chapter. Each part I’m going to rate independently, and then
I’m going to deduce my score for Motherlode
by mathematical average of my four scores, rounding the total to the first
decimal place. Here goes...
Chapter One
Motherlode opens
paralleling Nemo. Someone’s gunning
for Jerico, and the quick thinking bounty hunter is already in over his head. Cornered
in his usual drinking hole, he has been forced into a small scale fire-fight of
attrition. As opposed to high-end Spyrers, Kal instead is being overwhelmed by
sheer numbers. Spurring on intuition, Kal makes an escape with his guns, a
weakened nearby wall and the right amount of momentum to break out. It seems
openings of this sort are prone to some of the most enjoyable writing and
action.
Kal’s quickly on his feet and moving. Downing a pair of
backups in the alley outside Kal deduces that these men are guilder mercs of
the entrepreneur Guzman Ludd – a bulbous, sadistic Mafioso merchant who deals
in the hard, and often risky to acquire. Again vigilantly on his feet and
thinking up a way out at just as quickened pace, Kal runs obliviously and
headlong into the choking clasp of an old acquaintance – Vandal Feg, who is now
under the leash of the present Guzman Ludd and his retinue. Vandal has been enhanced
to new more brutish levels by his now-boss.
One big, not-so-happy family |
The cigar-chomping fat-man has had Scabbs captured, and
likely is the reason that Kal was found in the first place, though how exactly
The Sump Hole doesn’t have ‘Kal Jerico’ in big neon letters to any seeking him
is an intriguing question in its own right.
Two days later in the underhive wasteland and Kal and Scabbs
have been shackled and forced to lead the palanquin-mounted crime lord (who is
doing a superb Jabba the Hutt impression, complete with shapely slave-girls)
and his lackeys to an as-of-yet unexplained location. By now I’d usually of
made a feature of the gang present. Clearly Guzman’s lackeys are a gang in
their own right, but they have no scribed affiliation to a known group, or any
identifying features. Simply, they are Guzman’s lackeys. Kudos to Karl’s art
again, most notably the wind-swept underhive he creates, and careful eye for
detail, showing how a few days without maintenance that Kal’s lost his
signature braids.
As this portion of the story rounds up, Ludd explains that
he has had visions of the Motherlode – a legendary horde of archeotech buried
in the sands of the underhive, and that Kal and Scabbs will be the ones to lead
him there. Now Ludd isn’t the best of the villains in this. Sure he comes
across the indomitable bad guy in the first act. What really captures the
imagination is his gimmick. The self-imposed prophet is a Spook abuser. His
visions are gifted to him by a drug that optimises the user’s prescient capabilities.
A drug that gives the user psychic powers, that’s pretty bad-ass. Plus it picks
up upon the kind of the depths of coolness found in the Inquisitor rulebook.
Ludd’s visions are thick with atmosphere. Just looking into
his eyes as he starts to recall you can see the look of a man not present save in
mind’s eye – depthless by how detached he is. It really paves the way well, and
builds a great climactic feel to the first chapter.
Finally, we see a further hint to the next episode, a lurking
Scavvy gang, obscuring the path ahead. Chapter One of Motherlode is a brilliant set up, not only for the story and the
villains, but for the upcoming stories too. However, it still doesn’t some
quite so close as Nemo, and even
borrows from it a little to establish a degree of success. That in mind, I had
melded some of the better parts of the action from this and Nemo together
before the re-read. So the action is on par with Nemo and the drawing power really sets in with Guzman’s psychic
premonitions. The first part scores 8 out of 10.
Chapter Two
Yet again, we’re thrown into the action as the Scavvies
attack! And at this point we’re introduced to an interesting narrative tool
that I’ve only seen in Motherlode
this far in. Quotes of old Imperial scholars and even a dictionary definition
of Necromundan words are used at the outset of the Chapters as exposition. And
not only do they provide some useful information, but they help ease you into
the background, building depth to the 41st millennium as a whole and
tying a solid knot between the spin-off and it’s originator.
Chapter two focuses on Kal Jerico and Scabbs making an
impromptu escape. For the fact it’s just this I should note that it feels in
this episode that the quality of the action scenes have been upped from the
forerunning ones. Maybe it’s just the fact we have full gang-on-gang war over
three pages. Not once have the scales of the fight scenes been this big in a
prior episode.
As the battle rages, Kal and Scabbs loot a chainsword, cut free
of their chains, and run. The immobile Guzman notices the escapees and orders
his hound (Vandal) to chase them down. The pit slave complies and the next two
entire pages are the ensuing fight between Kal and Feg. As they are caught up
in the mano-a-mano confrontation, Scabbs notices the place is coming down.
Vandal and Jerico are now far enough removed from the larger conflict. The
hivequake lets them stumble by chance right into the Motherlode itself! The
lone cybernetic claw of Vandal can be seen from a nearby pile of rubble, and we’re
left with the two lucky protagonists as Chapter Two ends.
It is a credit to the subtlety that Kal Jerico comics are
capable of that we’re fed knowledge of Hivequakes right at the beginning of
Chapter One – in the middle of the gunfight in The Sump Hole to be precise. The
action is racy, and yet again I feel comparisons to Pirates of the Caribbean
coming on. But I’ll collar myself there. Chapter Two rides well on the set up
of climax of Chapter One. It even keeps the fresh images of The Motherlode to tantalise
you oh so much when Kal and Scabbs fall accidentally into it. Yet again, an 8
out of 10 rating.
Chapter Three
Scabbs becomes giddily overjoyed with the riches about him.
Delusions of grandeur start taking root in his mind, but Kal’s more concerned
with other matters, most notably the all-too-present bones in easy sight all
over the cavernous Motherlode. Whilst I loved Scabbs mentions of hiring an
entire Space Marine chapter (improbable as it is), and the use of Scav as a
swear (having the right amount of impact, Ash is just plain censorship), it’s
the undercurrent of intelligence to these flights of fantasy that give these
comics edge. Kal works out that there are far too many bodies strewn amongst
the Motherlode. Whatever killed them therefore is clearly passed his
capabilities.
Kal spies Guzman and his gang further down the depths of the
archeotech tunnels. With the Scavvies still hot on their tail Kal jumps in to
save the day, reasoning to make it back out they’re going to need all the
manpower he can muster. We’re presented with more frame-filling gang war, but
this time Kal has far more of a presence in it – ably tipping the tables in favour
of Guzman’s party. Particularly funny, is a part when Kal rips a
grenade-earring from a ganger’s ear to down a good many Scavvies, and the
dialogue between the two afterwards.
Finally, as things are looking up Guzman double-crosses Kal
Jerico, breaking his moments-earlier truce. Kal pleads a quite accurate case of
the situation. Unfortunately, as we find out now, Guzman, the “prophet”
merchant, is an idiot. As Kal pleads his case, in enters the guardian of the
Motherlode, swallowing one of Guzman’s guards whole. And it’s a giant spider,
the likes of which were hinted at back in Yolanda.
The boss fight is set.
'Giant spider', you say? |
Chapter Three holds up fairly well. Yet there’s a certain
element missing from the earlier episodes, maybe it’s that atmosphere and build
up. This feels kind of the in-between Chapter. The waystation if you will. There
are some bonuses, the jokes for one. Also the easter eggs. There are a few
jokes about Guzman’s prophetic reputation hiding in plain sight. “The Ludd is
my shepherd” is on the cover of a book attached to one of his lackeys. Another,
the guard who is swallowed whole, has a tattoo with “In Ludd we trust” across
his upper body. These brought me a small smile inside. Overall, I give Chapter
Three 7.5 out of 10. It’s still very good, just not quite to the level of the
previous two chapters.
Chapter Four
Now Guzman Ludd’s true stomach is revealed. He’s a complete
coward the moment he’s directly in danger. Primarily the spider focuses on
Ludd, chasing him down and eating the majority of his remaining men. As the
spider attacks the group it’s Kal who ultimately saves the day, using one of
his sharpest weapons – his intuition. The hide of the spider is too thick to
penetrate with las-bolts, but Kal is only shooting at the spider to get its attention,
and with that get the great beast exactly where he wants it. When it’s in the
kill zone, Kal shoots the loosened rock-face above, and brings the ceiling down
on the great beast, and as coincidence would have it, the Scavvies worship these
giant spiders as gods.
The Scavvies are still a present threat, and now Guzman’s
group is all but eliminated, they make another attack, infuriated at the loss
of their deity. Kal and Scabbs make a climb for safety as a long queue of
Scavvies are in heated pursuit. At this moment Guzman reappears, and begs Kal
to save him. Kal hauls the giant up the rock, and then gets his own back as he
uses him as a distraction for the oncoming Scavvies. Just as Kal and Scabbs
think they’re clear Vandal shows up at the last second, but he’s dispensed of
much in the same way as the spider.
In the last scenes of Motherlode
we see Kal and Scabbs outrunning the collapsing cavern. They wander off into
the distance happy to still be alive. Vandal emerges onto the surface from the
cave in. And what of Guzman? It’s heavily implied his capture by the Scavvies
is his end (though you’ll have to read to find out how).
The end of Motherlode
is unfortunately a tad lacking. It’s not bad mind. I still give it 7 out of 10
because it holds well with the ending. But it feels a tad rushed, but some of
that plays well with the pacing. It’s stories like this that make me recount that
Warhammer 40,000 is Space Fantasy, or more appropriately as the great Alan
Merrett himself once said, Science-Fantasy. In its most basic form this story is
a treasure-quest with a giant spider in a mystical and ancient dungeon. It
doesn’t often get more fantasy than that!
I’ll give Guzman Ludd a villain rating, though the
likelihood that he’s dead makes it feel a bit redundant (as good comic book
villains always come back). He was enjoyable to begin with, but came to suffer
from the same lack of likeability as Beni from The Mummy, and for the same reasons.
Guzman Ludd gets the same score as Cardinal Crimson, 6.5 out of 10.
'I might be a likeable character someday!' |
Motherlode comes
to 7.6 out of 10. A nice first four-parter, even if it wasn’t quite sure how to
pace it’s extra story-space. Next I’ma tackle my thoughts on the change of
artists in Kal Jerico, and review the next episode Raintown.
--Blackwire
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