Emerging from the eve of last week all sorts of crazy stuff has
happened. In particular, Heresy Online is down by the handiwork of the re-emerged
Russian hacker. Whilst I await it’s re-upload I am continuing my reviews and am
just now noticing some major typos in the last of these. But the schedule
engine moves ever onward and some brief editing has sorted this out. Today we
have The Delivery and +++Colours (It is written like that, not
quite sure why).
The Delivery
Now here’s a throwback to the cartoons of my early teenage
years. I’ll explain later. The Delivery
is an insight into another angle of the Necromundan bounty hunting business.
Amongst other things, prisoner transfer is one of the contracts bounty hunters
can accept from the guild. This is the centre point of this story.
Yes, Kal has agreed to escort a group of criminals to
Sumpsville. One, however, is tricky business – a Ratskin shaman. The
unrelenting preacher has put a curse upon Kal & Scabbs for not freeing him.
Now Kal being the un-superstitious type brings his prisoner caravan back into gear. There is
some wonderful joy incited within me at the story that is told by Kal before he
leaves. It goes fittingly with most B movies of the horror genre. Kal explains
in notion why escorting the shaman is a really bad idea, but he doesn't believe
it himself. Perhaps what is more brilliant is the zoomed-out shot as they’re
all trundling off – a giant skull with tribal markings is shown overhead
glaring down at them.
So the group heads off and weathers plague after plague of
biblical styling. After three days of back-to-back onslaught (a hivequake,
zombies, fire from the heavens, mutant rats, bat-like creatures not dissimilar
from Mynocks, and Ratskins), and now considerably reduced in number, Kal now
thinks there might be something to the Ratskin’s curse. Now unwilling to take
the Ratskin the whole way, Kal seeks a way to take care of him without it
coming back to bite him.
Kal takes the party on via the route of Ripperjack Gorge, which
is a scavvy outpost. Over Ripperjack Gorge is a bridge, but to cross one must answer these questions three pay a fee. Once arrived, the scavvies try to ambush
Kal. Of course, Kal has been through far worse and dispatching three downwind
scavvies is a breeze. Despite this, Kal still offers a fee to the tower
garrison – the healthiest of his party. Of his entire prisoner caravan only one
individual doesn't seem disheartened or lacking in energy. The scavvies take
the shaman (just as planned) and Kal is free to fulfil his contract without any
more complications. At least, that’s what we can assume.
The idea of this episode is rather cool, and I did enjoy it.
However, execution was a little lacking. The shaman himself goes on and on, his
head thrown back. Not unless he’s stopped preaching does he lower it again. The
dialogue he emits is cheesy beyond belief, but at least he makes more sense
than Cardinal Crimson from the last episode. To top it off the ending is a tad lacklustre;
there are no surprises in the story, everything goes just as you’d suspect.
This doesn't make it bad however. If anything I enjoyed it for the same reasons
I enjoyed Codename: Kids Next Door when I was younger, and there’s a reason for
this comparison.
Asides from the non-stop rambling of the shaman caught up in
his own story, going on and on to the point of hyperventilation out of
excitement. He also throws back his head to shout in the exact way the
characters from KND did. I acknowledge this gives it a very kid-orientated
feel. It’s a little simple and could do with some polish. Wayne Reynolds could've even given the atmosphere of Raintown, but the atmosphere goes right out of the
window at the point the plagues start and the shaman is all-the-while
attempting his best Numbuh 4 impression.
It’s flawed, but it has a sort of nostalgic entertainment
value. Well, at least for me it does; 6 out of 10.
+++Colours
Ode to joy, Karl Kopinski has returned! Unfortunately this
is the only time he does, but to make up for it he’s wheeled along his brother
Stefan and they've upped the quality of the art. That’s right, this issue has the best art in Kal Jerico. I've scanned ahead, nothing tops it. And it is so refreshing. Episode after episode
Wayne Reynolds art was getting more & more cartoon-like. Now, as I've said,
he’s not a bad artist. There are others further along that show that he’s a
competent artist for Kal Jerico.
Well, usually he is. At least he is when his artistic style doesn't cause hovering characters! |
Here’s the thing. Necromunda’s very image is flogged to me
on the rulebook, gritty underhive battles between gangs. It’s brutal action in
an industrial wasteland. Wayne has with episode to episode detached
little-by-little from this. Now I'm not sure if this is completely his fault.
After-all, he doesn't write the episodes. Well I don’t know if that’s even
true, for some reason the collected comics no longer list the authors (with
exception to +++Colours). They only
list artists.
Point is that plus, plus, plus Colours brings Kal Jerico
back into the very essence of the setting. War has broken out in the underhive.
So bad is the conflict that the Enforcers are waiting this one out in the
safety of the upper levels. The gangs have formed coalitions, The Sump Dogs,
Black Widows and Steel Krew on one side and the Red Death, Cy-Clones and Dead
Moons on the other. We’re introduced to new gangs we've not heard of before,
which is cool, because the Necromunda background states there were other unnamed
gangs about.
So who would be so brave or foolish to undergo regular
business in the underhive at a time like this? Kal Jerico. Be honest now, you
knew that was coming. They’re searching for ganger Rolon Venk of the Radium
Sharks. Quite simply the whole story is them using their savvy, quick wits and
trickery to survive this battlefield and find Rolon, and they do in the end.
Starring Brad Pitt as Kal Jerico |
I think the reason I like +++Colours just a tad more than The
Delivery is simply the art. It feels the quality of the whole storytelling
experience has been raised primarily due to it. Not that it makes it the best I've read. It’s good, but not great. But there’s very little mediocre writing. The
relationship between Kal and Scabbs is where the fun in the dialogue comes out.
Really though, the depiction of a full-on war between gangs is drawn really
well. We see a good few different zones. There are open street-fights, trench
wars (complete with employed barbed-wire) and also skirmishes in the ruins. Best
of all, the action takes its time. None of that
cram-all-of-the-action-into-one-frame rubbish that Reynolds pulls a little too
frequently. Also, movement looks more natural and guns have become more
believable, rather than the cut-down star wars replicas and Scabb’s pistol,
which he clearly stole from Harley Quinn in his last visit to Gotham.
+++Colours earns itself 7 out of 10, and is a refreshing
return to what the Necromunda franchise is about.
Next time we have The
Freak and Killing Time, which
debut the artistic works of Daniel Lapham and Paul Davidson respectively, but
only briefly. Following these we’re onto the Above & Beyond storyline, and we return to the familiar stylings
of Wayne Reynolds.
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